Janis Strazdins

Janis Strazdins

Game Developer

The game i was imagining lended itself very well to use of grids for its levels. You move from one block to the next, its easy to code solid logic that is straightforward¬†both to me and the player. When making the game first big decision was how big should i make the tiles. If they […]

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Well, it’s been more than a year and a half since my last dev diary entry, where it ended with “I hope i will continue making these diaries”.¬† Obviously that didn’t happen and that card game i was working on is put on hold for the time being. In the meantime i have actually finished […]

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